It would come out followed by Halo 4-or rather Reach, as it proved to be-a year or a year and a half later. That would fulfill our contract with Microsoft. You know, some new multiplayer maps and a whole bunch of things that had been scattered through the entire series, all in one package. It wasn’t going to feature Master Chief, and it’d be a short story, just an expansion pack. Joe and Paul were primarily the guys he spoke with, while the rest of us were thinking about whatever Halo 4 was going to be. Jackson first came to visit the studio in 2005, and we kept talking to him during the next year. We officially became our own business around then, but we still had our contractual obligations with Microsoft. We had to fill those three buckets in order to be completely independent, and own our own IP. We had what we called the three buckets-Halo 3, the Peter Jackson game, and Halo 4. There was a period where we were going to work on a game with Peter Jackson. But there was also a middle game that was going to happen between Halo 3 and Halo 4. That wasn’t a bad thing-we needed more money to be independent. It ended up being that we also needed to give them Halo 4. I wanted the contract with Microsoft to be a very simple thing. Paul Russel's testimony is actually very different to what others have said about Bungie's involvement with Halo 4. A new foreign character is shown in the scene called the ‘Grand Edict’. From what I believe this is the continuation of the ending prelude I discussed above. The ending shows the year 97,368 BCE written on the screen. I know Bungie considered making Halo 4 instead of Reach, but just how much of a direction did they have planned between Halo 3 and Reach's development? Was Requiem a 343 idea? Was it something Joseph Staten came up with as a possibility while writing up Halo 3 before relaying it to Frank O'Connor? Halo Infinite Legendary Ending Explained In Detail. And while the legendary ending shows us what is now known to be Requiem, I remember all the speculation that it was either the planet Onyx, a Dyson sphere or a planet of Forerunners. In fact, I remember most agreeing that we wouldn't be seeing Chief again in a very long time, so it was pretty surprising to see him return in a game on the same console. While this would obviously make a lot of normal day-to-day living particularly problematic, this agent doesn’t exactly do normalher situation making her an ideal vehicle to ferry vital intel to key. I remember after Halo 3 came out, the general consensus was that the games' ending essentially left Master Chief in statis to symbolize putting his story on hold until the time was ready for a Halo 4. Halo Infinite: Memory Agent is the story of an ONI operative with a very specific condition: a memory that resets every seven hours. I recently played through the entire original trilogy and just started playing Halo 4 which got me thinking, just how much of Halo 4's story direction was planned before officially going into development?
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